Every mobile UI guideline you could possibly hope for

I was looking around a few days ago for Windows Phone 7 UI patterns when I stumbled across this post by Simon Whatley that contains links to UI guidelines for iOS, BlackBerry, Android, Windows Phone 7, Symbian, webOS, Sony Ericsson and MeeGo.
http://www.simonwhatley.co.uk/user-interface-guidelines-for-mobile-and-tablet...

Repeated below is Simon's list:

Apple (iOS)


BlackBerry


Google (Android)


Microsoft (Windows Mobile, Windows Phone 7)


Nokia (Symbian)


Palm/Hewlett Packard (webOS)


Sony Ericsson


Others

 

Thanks, Simon!

Article: 10 Consumer Web UI Themes We¹d Like to See in Biz Apps

Why do business applications have to be so unpleasant? Well, for starters, some developers and analysts agree that the appeal of business software should reside not in its UI but its functionality, and these are the people who often have the loudest opinions on the matter. But what about everyone else? Consumer apps are on the cutting edge of improving UI because they design for the lowest common denominator (your grandma). However, most of these consumers go to work, where they are often expected to use far more complex apps. Why not make this transition from home to work more fluid for users?

Read more: http://www.softwareadvice.com/articles/enterprise/ten-consumer-web-ui-themes-wed-like-to-see-in-business-applications-1121310/#ixzz1BJaBJOjM

"Maybe it's time to put the users in control"

Here’s an interesting exhibition at the Yerba Buena Center for the Arts in San Francisco.

From the gallery:

http://www.ybca.org/tickets/production/view.aspx?id=11231
TechnoCRAFT explores how the boundary between the role of the designer and the consumer is disappearing. Curated by acclaimed designer Yves Behar, the exhibition traces the current trend in design away from fixed objects toward open "design platforms" that invite people to participate in the creative process. Selected works span the spectrum from intentionally collaborative (such as platforms where individuals can customize their products) to outsider hacks, where "finished" products are adapted or modified by the user. Special attention is paid to the intersection of technology and craft that encourages an unprecedented level of user participation with profound implications for the future of design and experience making.


From Gizmodo:

http://gizmodo.com/5617760/a-celebration-of-design-without-designers
The basic premise of TechnoCRAFT is that something's gone wrong in the history of people making things. These days, designers have all the power—and maybe it's time to put users in control.


As someone who came from the world of industrial design to apply what I learned there to the world of user experience design, I find it interesting that at least one designer (Yves Béhar, in this case) is arguing to give the user a greater voice in design; I’ve always thought of industrial design as a user-centred discipline.  But, that may have just been my take on it because of my focus on ergonomics.  And, then, I remembered chairs; I can’t recall seeing very many chairs in ID portfolios that were designed with the user in mind.